Getting Started
Physics Body Editor is originally developed by Aurelien Ribon and maintained by MovingBlocks for libGDX loader, also they added the Gradle build support.
This is the modified version of Physics Body Editor for Defold Game Engine compatibility. I made a lots of breaking changes, improvements, added new functionalities and bug fixes.
Requirement¶
Physics Body Editor is require Java to run. If you don't have the Java installed, go ahead and download it:
https://www.java.com/en/download/
Download¶
You can download the latest version from Github:
https://github.com/selimanac/physics-body-editor/releases
Run¶
Extract the zip into the folder and run:
java -jar PhysicsBodyEditor.jar
Danger
Physics Body Editor may contain serious bugs. Please save your project frequently and report the issue on Github.
Features¶
- Convex shape generation
- GameObject generation
- Pivot point
- Grids and snap
- Multiple shapes in same body