Devlog – No Nation / 1
## ABANDONED ##
I started to learn Defold Engine couple months ago. I love it and I decided to build something with it.
No Nation is a kind of narrative - adventure - action game without jumping :) I don’t want to share the narrative details yet. Story take place in 1940’s. You are a mobster and there is a world wide dictatorship like Nazis.
Example Pixel Arts From Game
This is the initial/prototype drawing just for the entrance the first level. I already made changes on this, it is not the final.
Test Videos
There are lots of missing drawings and animations, but I already complete the main character movements, gun aiming and swapping.
In this video, I am testing initial tilemaps, OpenAL, some particles, aiming and bullets. This is the early development video.
In this video, added the magazine reloading, bullets and gun swapping. Also I change the characters moving animation. Reloading animations are still missing.
Development
It is possible to extend core engine on Defold with Native Extensions. You can use C, C++, Objective C, Java or Javascript, depending on target platform.
Since there isn’t a build-in culling in Defold, I need a way to detect offscreen objects. I found that best way to do it for large amount of moving objects is using Dynamic AABB Trees. So I decided to build my own native extension for this purpose. You can find it on Github. Basically it is a broad phase collision detection library. But I also added experimental narrow phase collision detection library (tinyc2) to it.
Right now I’m implementing my DAABBCC library into the game logic. Meanwhile I’m also working on character dialogs.